China's Internet Industry: From Childhood to Youth
The Internet has become a spectacle in the Chinese society. In the last ten
years China's Internet has grown from a marginal industry to a mainstream and
still continues to gain ground in the society. It started from scratch on a
non-existent market and seems to be expanding to the limitless.
The population of Internet users has kept rising. By June 30, 2004, there were
87 million Internet users in China. The number topped 90 million by the yearend.
The Internet sector is also regarded as the industry in China that merges into
the international market most closely. It has changed the life of many Chinese
people.
For young professionals in big cities, Internet is their life style. Therefore,
diversity has developed for the model of Internet business which used to be
simplistic.
The recent research by China Internet Network Information Center (CNNIC) found
the purposes of people getting online are as following in descending order:
scanning for information, recreation, studying, making friends, obtaining free
resources, communication, academic research, stock market transactions,
emotional needs, online shopping, business affairs and going after fashion and
curiosity.
E-mail, search engine, news service, viewing websites/web-pages, online chat (chatroom,
QQ, ICQ etc.), software uploading or downloading services, BBS forum community
and discussion group etc., online games are the functions that are used most
often by Chinese Internet users.
CNNIC's report also noticed the increasing penetration of the Internet into
people's lives. People are spending more and more time on the Internet. The
experiences of the Internet vary among netizens who no longer concentrate on a
particular activity or function.
It is difficult now to give accurate estimation on how big China's Internet
market is now or will be in the future. Chinese Internet companies launched the
second wave of IPO at the end of 2003. Within a year eight companies launched
IPO on the NASDAQ.
There are now 16 China concept shares traded at NASDAQ. The market
capitalization of the 12 Chinese network companies totals $10.7 billion. Of them
Sina reaped a revenue of $52.5 million for the 3rd quarter and Shanda made $44.9
million.
Cash cows of Chinese companies listed on the NASDAQ are mainly online
advertising, wireless value-added business, online game and specialized
information service.
However, each player has developed its own revenue sources. The non-advertising
revenue of Sina featured with wireless value-added services accounts for 64.8
percent of its total business revenue; online game service contributes 67
percent of Netease's total revenue; revenue from advertising makes up 60 percent
of Sohu's revenue; wireless value-added service generates 90 percent of the
total revenue of Tom; 79 percent of the total revenue of China.com comes from
its software and consulting services.
As known to all, the Internet originated from telecommunications value-added
industry, media industry, publishing industry and information industry.
Therefore, it has inherited traditional characteristics of these industries and
embedded them into its products. Like other countries the Internet services in
China are basically available in the following types:
1) Publishing and advertising:
--- News and information, content subscription, customization
For example, People's Daily Online, Xinhua Online, Sina and Sohu etc.
--- Combined with mobile communications (short message, images and sounds
downloading etc.)
All short messaging operators offer this.
China's mobile phone users have sent 176.06 billion short messages from the
beginning of last year through October, according to figures released by the
Ministry of Information Industry on December 16,2004.
The year end figure is expected to exceed 220 billion, an increase of about 50
billion year-on-year, according to the ministry.
If each text message costs 0.1 yuan (about 1.2 US cents), the business had
generated a total of 17.6 billion yuan (about 2.12 billion US dollars) by the
end of October last year.
--- Classified information and advertising (job-hunting and recruitment, finance
and securities, tourism, health care, education, friend and spouse wanted,
computer software and hardware market)
For example, 263 flea market, 51job.com. homeway.com, ctrip.com, openedu.cn,
www.pconline.com.cn etc.
2) Interactive:
--- BBS forum and message board
For example, Qiangguoluntan (Strong Nation Forum by People's Daily Online), Xici
Hu Tong and Tianya Club
--- Chat and friend-making service
For example, 263 Chatroom, Sohu Chatroom and Sina Chatroom etc.
--- Personal homepage and Blog
For example, Blog China and Netease personal homepage etc.
3) Intermediaries
--- Online shopping
For example, joyo.com, jingqi.com, eguo.com etc.
--- Transaction intermediary and auction
For example, eachnet.com etc.
--- Payment settlement intermediaries
For example, Capital E-Store and iPayment etc.
4) Online games
For example, Shanda, Netease, Sina and Ourgame.com etc.
It is due to the boom of the online games in China that has made Ding Lei, CEO
of netease and Chen Tianqiao, CEO of Shanda, the richest in China.
5) Search engines
For example, Baidu.com, 1 Sou 3721, zhongsou.com, netease.com and Sina etc.
6) Technical service
--- Email box and other personal communications
For example, 21cn, 8u8 etc.
--- Real time communication service
For example, Tencent QQ, Netease Popo and TOM etc.
--- Software or tools download service
For example, eNet.com.cn, Pconline .
--- Enterprise information advertising (website construction for small and
medium
-sized companies)
For example, cnsme.com, sina.net etc.
--- Information infrastructure (Internet data center, access service,
certification service and security service)
For example, China Telecom, Netcom, 21vianet, capital.com.cn
Some of the above services are combined. These service products all have
reasonable profit modes and created success stories in the market.
Interactive products are first used only by high-end users. Intermediary
services will be popularized and full-fledged with the development of credit
card payment.
Concrete steps have been made for online game industry and business models of
search engine service. And technical services are already mature.
Source: People's Daily
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